Schedule
Week 1 (5/15- 5/22)
References and whitebox (5/15-5/17)
Proxy models scaled and in engine (5/18-5/22)
Week 2 (5/22-5/29)
UV layout/set up repeatable texture method (5/22-5/25)
Push smaller assets through pipeline/ determine which
materials are needed for modular pieces/update assets in engine (5/25- 5/30)
Week 3 (5/29 – 6/5)
Big material week. Modular/repeatable materials
Week 4 (6/5 – 6-12)
Foliage/smaller materials (6/5-6/8)
Rendering/fixing/lighting/UE4 (6/8-6/13)
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