Using 3D cubes imported from Maya and blocking out a scene in Ue5 was a testament to my understanding of materials, implementation into Unreal, and layer opacity and transparency. The scene itself was fun to build and it gave me freedom of creativity while also constraining me with using a simple cube to build Minecraft- style.
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Projecting out past graduation, here is a rough version of my goals. 1. Career goal- I have never cared too much about studio size or which...
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What is Vertex Painting? Vertex Painting is a process used in order to paint texture maps onto vertices. It is a useful setup to have when...
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This week I focused on the pieces that are not going to be planes/foliage. The lantern, the tree, the rocks- all of those require UVs and h...
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