Using 3D cubes imported from Maya and blocking out a scene in Ue5 was a testament to my understanding of materials, implementation into Unreal, and layer opacity and transparency. The scene itself was fun to build and it gave me freedom of creativity while also constraining me with using a simple cube to build Minecraft- style.
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The critique for the hand texture was taken into account for this week's texturing. I messed with the bump maps and scaled up the rough...
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Also known as: The boring week. Nothing much seemed to change besides the fact that I got rid of bleeding/seams that were in my setup, and ...
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Projecting out past graduation, here is a rough version of my goals. 1. Career goal- I have never cared too much about studio size or which...
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