Week 2: High Poly

 The high poly consisted of a lot of juggling pieces and parts and sending them to Z-Brush and back to Maya. It's finally time to start UV'ing (ugh) so that I could start texturing this thing ASAP. 




Also, check out all these layers that are the bane of my existence: 



Schedule: 

Week 1: due 4/10 – Shape proxy/ready for high poly

Week 2: due 4/17 – high poly

Week 3: due 4/24 – bake and texture



Reference for reminder: 






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