Texturing for this week gave me a fun way to figure out how to make the plastic-y look I was going for. My biggest challenge was making sure a mostly black object didn't look or seem too dark, as I did not want to use pure black.
Subscribe to:
Post Comments (Atom)
-
The critique for the hand texture was taken into account for this week's texturing. I messed with the bump maps and scaled up the rough...
-
Also known as: The boring week. Nothing much seemed to change besides the fact that I got rid of bleeding/seams that were in my setup, and ...
-
Projecting out past graduation, here is a rough version of my goals. 1. Career goal- I have never cared too much about studio size or which...
No comments:
Post a Comment