I created an up-res version of the hard surface model in Z-Brush and then used techniques such as Booleans and Alphas to create the look that I want. The biggest challenge was dealing with the pinching for the centerpiece.
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The critique for the hand texture was taken into account for this week's texturing. I messed with the bump maps and scaled up the rough...
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Also known as: The boring week. Nothing much seemed to change besides the fact that I got rid of bleeding/seams that were in my setup, and ...
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Projecting out past graduation, here is a rough version of my goals. 1. Career goal- I have never cared too much about studio size or which...
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