Most of the work from this project went towards using squares and material instances of different colors to create classic pixel art in a 3D space. A cube was scaled in accordance to the Ue5 mannequin model in Maya, then imported into engine and duplicated and colored accordingly.
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The critique for the hand texture was taken into account for this week's texturing. I messed with the bump maps and scaled up the rough...
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Also known as: The boring week. Nothing much seemed to change besides the fact that I got rid of bleeding/seams that were in my setup, and ...
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We thankfully did not have any qualms with size this week. I focused more on doing the textures for the hands as well as thinking about wha...
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